Area: Virtual Reality Simulations for Teacher Training and Professional Development
Methodology: Literature Review
Research objectives to address in this literature review:
1.How can virtual reality (VR) simulations provide realistic environments for practicing teaching skills?
2.How effective are VR simulations in improving teacher competencies?
3. What are some examples of projects/platforms Immersive VR Education platforms (e.g., TeachLivE, and
ClassVR) and 2 other ones (or more if necessary in order to have more words to write)? Identify their features
that can help 1) improve teacher competencies and 2) to provide realistic environments for practicing teaching
skills.
4.What are the challenges and future directions for integrating VR into teacher education programs?